

Desert cannot grow anything on its own.ĭesert can be made fertile by building norias on it.

Grassland are always 100% fertile, and can grow all the universal fertility goods plus the goods that each northern island has the specific fertility for.ĭesert only occurs on southern islands which are mostly desert. Grassland only occur on northern islands which are entirely this type of ground. Fertility is the concept of whether or not certain types of ground can grow certain types of goods. These goods require adequate fertility in order to be grown.


In most cases it just comes down to preference, however.Many goods in Anno 1404 are produced from the ground. In general, the Occidental warehouse is the preferred option for all Islands, because of the lower maintenance cost and the increased Storage capacity. The maintenance cost is also much higher than that of the Occidental warehouses. It also starts off with three Item Sockets and the maximum number of export slots, but has limited Storage capacity. Like the Oriental market building, it immediately has three Market carts available. The Orient only has one level of Warehouse The Oriental warehouse. Visitor from the Orient (Diplomatic rank) The designs of the different tiers match the design of the Market buildings, and to some degree the housing of the same tier. The number of slots for exporting items increases by 2 after each upgrade, and the Storage capacity increases by 10. The number of available Market carts and the number of Item Sockets increases by one at each tier. The Small warehouse starts with one Market cart and one Item Socket. The Occidental Warehouse has three tiers Small warehouse, Medium warehouse, and Large warehouse, corresponding to Peasants, Citizens, and Patricians/Noblemen. If a Warehouse gets destroyed or demolished, a new one can be built from the Build menu. It can send out market carts to pick up Goods from Production buildings within its range, and enables you to exchange Goods with Ships. It creates both a Construction area and a Harbour area around it. The Warehouse has properties from the Market building and the Harbour master's office. An island can have multiple warehouses on it, as long as they're from different players. This option is only available if there's not already a Warehouse from that player on the island. Ships with the required building materials on board can place a Small warehouse or Oriental warehouse, depending on the type of ship used, on the Coast of an Island. The Warehouse is a Trade building that allows you to settle new Islands. You can only build one Warehouse per Island.
